/// SURVIVAL_PROTOCOLS
/// SURVIVAL_PROTOCOLS
01
Victory Conditions
- Killer Faction: Kill all characters from other factions.
- Passenger Faction: Kill all Killers or survive until time runs out.
- Neutral Faction: Each character wins by meeting their unique condition.
02
Special Mechanics
Sanity (SAN)
- >Multiple tasks can exist simultaneously, stacking SAN consumption.
- >Sanity can be negative; reaching -100% triggers mental breakdown and instant death.
- >Sprinting is disabled at very low Sanity.
Item Visibility
- >Passenger items are hidden by default, except [Master Key], [Gun], and [Dagger].
- >[Time Bomb] is invisible during stage 1 and the first 10s of stage 2.
Time Mechanics
- >Initial game time is 15 minutes.
- >Game time increases by only 30s per Killer kill.
- >Timekeeper can spend gold to accelerate time.
03
Currency Mechanics
Passengers
- >Accumulate currency by completing tasks.
- >Reward: $50 per completed task.
Killers
- >Start with $100.
- >Balance: If ratio is skewed, Killers get extra gold per extra passenger (Remainder of 15 * (Players/Killers)).
- >Kills grant $100 (exceptions apply).