/// SURVIVAL_PROTOCOLS

/// SURVIVAL_PROTOCOLS

01

Victory Conditions

  • Killer Faction: Kill all characters from other factions.
  • Passenger Faction: Kill all Killers or survive until time runs out.
  • Neutral Faction: Each character wins by meeting their unique condition.
02

Special Mechanics

Sanity (SAN)

  • >Multiple tasks can exist simultaneously, stacking SAN consumption.
  • >Sanity can be negative; reaching -100% triggers mental breakdown and instant death.
  • >Sprinting is disabled at very low Sanity.

Item Visibility

  • >Passenger items are hidden by default, except [Master Key], [Gun], and [Dagger].
  • >[Time Bomb] is invisible during stage 1 and the first 10s of stage 2.

Time Mechanics

  • >Initial game time is 15 minutes.
  • >Game time increases by only 30s per Killer kill.
  • >Timekeeper can spend gold to accelerate time.
03

Currency Mechanics

Passengers

  • >Accumulate currency by completing tasks.
  • >Reward: $50 per completed task.

Killers

  • >Start with $100.
  • >Balance: If ratio is skewed, Killers get extra gold per extra passenger (Remainder of 15 * (Players/Killers)).
  • >Kills grant $100 (exceptions apply).